Research


Students in the Canadian Exergaming Research Centre are having fun and playing but are also expected to be learning and developing skills that relate to the outcomes of the Alberta Physical Education Program of Studies. Students are provided with a workbook for each type of exergaming equipment they use. Students will often work in partners and support each other but also keep track of personalized feedback that is common in active video gaming. The workbooks provide an opportunity for the children to self report their results, set goals for improvement, and reflect on their progress. 

Articles Written by Dr. Sheehan and Dr. Katz


Motivation to move with exergaming in online physical education (2014)

Kooiman, B., & Sheehan, D.P. (2014). Motivation to move with exergaming in online physical education. International Journal of Physical Education, Fitness and Sports3(2), 1-24.

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The effects of a daily, six week exergaming curriculum on balance in fourth grade children (2013)

Sheehan, D., & Katz, L. (2013, September). The effects of a daily, six week exergaming curriculum on balance in fourth grade children. Journal of Sport and Health Sciences2(3), 131-137.

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Practical & theoretical implications of Flow Theory & intrinsic motivation in designing & implementing active gaming in the school environment (2012)

Sheehan, D., & Katz, L. (2012). The practical and theoretical implications of Flow Theory and intrinsic motivation in designing and implementing active gaming in the school environment. Loading – The Journal of the Canadian Game Studies Association6(9), 53-68.

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A comparison of exergaming interfaces for use in rehabilitation programs and research (2012)

Tanaka, K., Parker, J., Baradov, G., Sheehan, D., Holash, J., & Katz, L. (2012). A comparison of exergaming interfaces for use in rehabilitation programs and research. Loading – The Journal of the Canadian Game Studies Association6(9), 69-81.

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The impact of a six week exergaming curriculum on balance with grade three school children using the Wii Fit+ (2012)

Sheehan, D.P., & Katz, L. (2012). The impact of a six week exergaming curriculum on balance with grade three school children using the Wii Fit+. International Journal of Computer Science in Sport11(3), 5-22.

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The pursuit of physical literacy: Can exergaming develop fundamental movement skills like balance? (2011)

Sheehan, D.P., & Katz, L. (2011). The pursuit of physical literacy: Can exergaming develop fundamental movement skills like balance?. Canadian Journal of Diabetes35(2), 174.

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Using iDance in elementary physical education (2013)

Sheehan, D., & Katz, L. (2013). Using iDance in elementary physical education. Physical and Health Education Journal, 79(1), 46-48.

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Using Interactive Fitness and Exergames to Develop Physical Literacy (2010)

Sheehan, D., & Katz, L. (2010). Using Interactive Fitness and Exergames to Develop Physical Literacy. Physical and Health Education Journal76(1), 12-19.

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Interactive Fitness and Exergaming in the Development of Fundamental Moving Skills

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Wii Fit Workbook

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Technology Got Game

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Lead Researchers

Canadian Exergaming Research Centre

Larry Katz, PhD.

University of Calgary
Professor and Director, Sport Technology Research Laboratory
T: 403.220.3418
F: 403.284.2098
E: katz@ucalgary.ca
Kinesiology Complex B, Room 245
2500 University Drive NW
Calgary, Alberta
Canada T2N 1N4

Dwayne Sheehan, PhD.

Mount Royal University
Associate Professor, Dept of Physical Education and Recreation Studies
T: 403.440.5148
F: 403.440.6744
E: dpsheehan@mtroyal.ca
4825 Mount Royal Gate
Calgary, Alberta
Canada T3E 6K6